Players must "decide which floor tile is tempered goblet and step in those" and "safely cross to the other side" so as to pass. The information about the types of glass and exactly how many weight they can withstand is fascinating, but ultimately unnecessary as there is nothing in the rules of which says players possess to jump upon them. They just have to step.
The proposed remedy for the hopscotch game doesn't require players to work together or even to be able to like each other. Most they have in order to do is go walking around the middle beams between the glass sections, right foot on the right beam, and left feet on the departed, and shuffle/waddle ahead within a slightly wider-legged stance than typical. The glass sections are affixed to the top of every beam, so each player will "step" on the tempered glass of each and every pair sooner or later on their way down the road.
If the sport designers wanted to be picky concerning the rules (and they clearly weren't at this level in the game), the players could arbitrarily "decide" which usually in the panels is tempered and yell their answers away loud as they feel each pair, because again? annoying in the rules of which says the participants must decide correctly. They just have got to make a new choice and keep it moving.
As the players in this Squid Game did not see the obvious answer in front of them, it's probable that future participants will. When the activity designers wish to consider edge of the costly circus setup and try this video game again, they're planning to have to be able to consider using a lot more challenging to make it inescapably fatal. One option would be to move the beams further apart, but that runs the threat of players certainly not being able to be able to jump between all of them. https://glasssteppingstones.games 's only fun if the players fall because these people find the wrong section, not because these people have tight hamstrings and poor degree perception.